Critique of Games メモと寸評 の人のブログです。あんまり更新しません。








Sauvé, L., Renaud, L., Kaufman, D., & Marquis, J. S. (2007). Distinguishing between games and simulations: A systematic review. Educational Technology & Society, 10(3), 247-256.



  • 認知科学系を含む。コンピュータ・ゲームとシリアスゲーム:Connolly, Thomas M., Elizabeth A. Boyle, Ewan MacArthur, Thomas Hainey, and James M. Boyle. "A systematic literature review of empirical evidence on computer games and serious games." Computers & Education 59, no. 2 (2012): 661-686.
  • 認知変容:Bavelier, D., Green, C. S., Pouget, A., & Schrater, P. (2012). Brain plasticity through the life span: learning to learn and action video games. Annual review of neuroscience, 35.
  • フィットネス系のゲームの効果:Biddiss, E., & Irwin, J. (2010). Active video games to promote physical activity in children and youth: a systematic review. Archives of pediatrics & adolescent medicine, 164(7), 664-672.
  • 健康促進系:Primack, Brian A., Mary V. Carroll, Megan McNamara, Mary Lou Klem, Brandy King, Michael Rich, Chun W. Chan, and Smita Nayak. "Role of video games in improving health-related outcomes: a systematic review." American journal of preventive medicine 42, no. 6 (2012): 630-638.
  • 外科手術のトレーニング:Lynch, Jeremy, Paul Aughwane, and Toby M. Hammond. "Video games and surgical ability: a literature review." Journal of Surgical Education 67, no. 3 (2010): 184-189.
  • 健康分野:Papastergiou, Marina. "Exploring the potential of computer and video games for health and physical education: A literature review." Computers & Education 53, no. 3 (2009): 603-622.
  • Dondlinger, Mary Jo. "Educational video game design: A review of the literature." Journal of applied educational technology 4, no. 1 (2007): 21-31.
  • Mitchell, Alice, and Carol Savill-Smith. "The use of computer and video games for learning: A review of the literature." (2004).


  • ゲーム依存:Kuss, Daria J., and Mark D. Griffiths. "Internet and gaming addiction: a systematic literature review of neuroimaging studies." Brain sciences 2, no. 3 (2012): 347-374.
  • Yaewon Jin. 2019. Meta-analysis and systematic review of recent literatureon gaming disorder. In
    Proceedings of the 2019 DiGRA International Conference
  • 指標の構築:King, Daniel L., Maria C. Haagsma, Paul H. Delfabbro, Michael Gradisar, and Mark D. Griffiths. "Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools." Clinical psychology review 33, no. 3 (2013): 331-342.
  • Barlett, Christopher P., Craig A. Anderson, and Edward L. Swing. "Video game effects—Confirmed, suspected, and speculative: A review of the evidence." Simulation & Gaming 40, no. 3 (2009): 377-403.
  • 暴力性調査には出版バイアスがあるだろうということでレビュー論文:Ferguson, Christopher J. "Evidence for publication bias in video game violence effects literature: A meta-analytic review." Aggression and violent behavior 12, no. 4 (2007): 470-482.
  • Ferguson, Christopher John. "The good, the bad and the ugly: A meta-analytic review of positive and negative effects of violent video games." Psychiatric Quarterly 78, no. 4 (2007): 309-316.
  • Chou, Ting-Jui, and Chih-Chen Ting. "The role of flow experience in cyber-game addiction." CyberPsychology & Behavior 6, no. 6 (2003): 663-675.
  • 暴力性:Griffiths, Mark. "Violent video games and aggression: A review of the literature." Aggression and violent behavior 4, no. 2 (1999): 203-212.
  • 短い論点まとめぐらいのもの:(PDF) Ethical Issues in Gaming: A Literature Review | Jeffrey Earp and Francesca Pozzi -