分野ごとに新しいものから。なんか検索すると出てくるのがほとんど悪影響論にかかわるものか、シリアスゲームまわりのものばっかですが。
随時更新
Sauvé, L., Renaud, L., Kaufman, D., & Marquis, J. S. (2007). Distinguishing between games and simulations: A systematic review. Educational Technology & Society, 10(3), 247-256.
https://www.jstor.org/stable/pdf/jeductechsoci.10.3.247.pdf?seq=1
シリアスゲーム関係:
- 認知科学系を含む。コンピュータ・ゲームとシリアスゲーム:Connolly, Thomas M., Elizabeth A. Boyle, Ewan MacArthur, Thomas Hainey, and James M. Boyle. "A systematic literature review of empirical evidence on computer games and serious games." Computers & Education 59, no. 2 (2012): 661-686.
-
認知変容:Bavelier, D., Green, C. S., Pouget, A., & Schrater, P. (2012). Brain plasticity through the life span: learning to learn and action video games. Annual review of neuroscience, 35. https://www.annualreviews.org/doi/10.1146/annurev-neuro-060909-152832
- フィットネス系のゲームの効果:Biddiss, E., & Irwin, J. (2010). Active video games to promote physical activity in children and youth: a systematic review. Archives of pediatrics & adolescent medicine, 164(7), 664-672.
- 健康促進系:Primack, Brian A., Mary V. Carroll, Megan McNamara, Mary Lou Klem, Brandy King, Michael Rich, Chun W. Chan, and Smita Nayak. "Role of video games in improving health-related outcomes: a systematic review." American journal of preventive medicine 42, no. 6 (2012): 630-638.
- 外科手術のトレーニング:Lynch, Jeremy, Paul Aughwane, and Toby M. Hammond. "Video games and surgical ability: a literature review." Journal of Surgical Education 67, no. 3 (2010): 184-189.
- 健康分野:Papastergiou, Marina. "Exploring the potential of computer and video games for health and physical education: A literature review." Computers & Education 53, no. 3 (2009): 603-622.
- Dondlinger, Mary Jo. "Educational video game design: A review of the literature." Journal of applied educational technology 4, no. 1 (2007): 21-31.
- Mitchell, Alice, and Carol Savill-Smith. "The use of computer and video games for learning: A review of the literature." (2004).
悪影響関係
- ゲーム依存:Kuss, Daria J., and Mark D. Griffiths. "Internet and gaming addiction: a systematic literature review of neuroimaging studies." Brain sciences 2, no. 3 (2012): 347-374.
- Yaewon Jin. 2019. Meta-analysis and systematic review of recent literatureon gaming disorder. In
Proceedings of the 2019 DiGRA International Conference
http://www.digra.org/digital-library/publications/meta-analysis-and-systematic-review-of-recent-literature-on-gaming-disorder - 指標の構築:King, Daniel L., Maria C. Haagsma, Paul H. Delfabbro, Michael Gradisar, and Mark D. Griffiths. "Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools." Clinical psychology review 33, no. 3 (2013): 331-342.
- Barlett, Christopher P., Craig A. Anderson, and Edward L. Swing. "Video game effects—Confirmed, suspected, and speculative: A review of the evidence." Simulation & Gaming 40, no. 3 (2009): 377-403.
- 暴力性調査には出版バイアスがあるだろうということでレビュー論文:Ferguson, Christopher J. "Evidence for publication bias in video game violence effects literature: A meta-analytic review." Aggression and violent behavior 12, no. 4 (2007): 470-482.
- Ferguson, Christopher John. "The good, the bad and the ugly: A meta-analytic review of positive and negative effects of violent video games." Psychiatric Quarterly 78, no. 4 (2007): 309-316.
- Chou, Ting-Jui, and Chih-Chen Ting. "The role of flow experience in cyber-game addiction." CyberPsychology & Behavior 6, no. 6 (2003): 663-675.
- 暴力性:Griffiths, Mark. "Violent video games and aggression: A review of the literature." Aggression and violent behavior 4, no. 2 (1999): 203-212.
-
短い論点まとめぐらいのもの:(PDF) Ethical Issues in Gaming: A Literature Review | Jeffrey Earp and Francesca Pozzi - Academia.edu
日本語で読みたい人向け
- 視覚の変容:ゲームと視覚可塑性 - 井出草平の研究ノート
-
ゲーム障害の治療:インターネットゲーム障害の治療 - 井出草平の研究ノート